![]() Characters will continue to be united between Showdown and Superstar Showdown, with XP and currency earned in one mode being usable in the other. For the team that gets the ball second, a “Last Stand” mechanic will be in play to offset the advantage offered by going first. The format has been heavily reworked, with each side now playing to 21 instead of getting a handful of possessions apiece. Like The Yard, Superstar Showdown will be a team-based multiplayer mode where you team up with friends against the AI or other players. The Yard has been transformed into Superstar ShowdownĪfter being orphaned in last year’s version, The Yard has been fully transformed into a revamped mode called Superstar Showdown (Superstar KO also returns, though it seems largely unchanged from last year). Now if Superstar Mode would only revive NFL 2K5’s Crib, Madden would really be on to something. There’s an element of role-playing here that works better in a player-focused mode than in a team-based one. I mentioned that minigames might be a little repetitive in the last section, but I’m kind of looking forward to the bench press and the 40-yard dash here. In last year’s review, I called the loop satisfying, and the reborn Superstar Mode seems to take what worked and expand on it. It’s just apparent that EA’s priority is in creating something more akin to MLB’s Road to the Show than Longshot. Face of the Franchise’s familiar faces are still here, and Ochocinco is around to ask you what you think your rating should be. It also acknowledges that the more narrative-based approach of past years, which tried to present a slick story mode in the vein of a Call of Duty campaign, was more or less a failure. This is EA’s way of tacitly acknowledging that last year’s simulation-focused approach to the mode is here to stay. It’s not as big a change as you might expect, as it’s effectively a rebranded version of Face of the Franchise. Speaking of “everything old is new again,” Superstar Mode is back. The question is: will they have staying power? While it’s fun to dodge around tackling dummies and toss footballs at targets, these games have the potential to feel like more preseason busywork in Franchise Mode. In a sense, they’re recycled content, but it’s been long enough that they manage to feel fresh. Mini-games were introduced in Madden 2003 and managed to stick around until Madden 13, when the franchise was effectively rebooted into the era that persists to this day. EA doesn’t expect these minigames to be playable with friends online in Madden 24, but is hopeful that a multiplayer version will be released next year.Īs with the homefield advantage feature introduced in Madden 22, mini-games fit into the “everything old is new” approach taken by the series of late. The 25 mini-games available at launch include Close Quarters, in which rushers dance around tripping hazards, as well as a passing target mini-game and more. ![]() A popular feature introduced during the PS2 era, the return of mini-games coincides with the introduction of training camp in Franchise Mode, allowing players to earn XP by completing numerous challenges. Madden mini-games are backĪs for the game itself, one of the Madden community’s top requests in recent years has been the return of mini-games. Bills fans will have to hope Allen avoids the so-called Madden cover curse. He’s simply one of the best players in the league, and with Patrick Mahomes having featured on the cover twice, it was his turn to be in the spotlight. Previous years have used the cover athlete to illustrate some new feature, but there isn’t much to take away from Allen’s inclusion this year. Allen has developed into one of the NFL’s best quarterbacks, and he was last year’s frontrunner to win MVP until injuries eventually slowed him down. Josh Allen is your Madden 24 cover athleteįirst thing’s first: Josh Allen is this year’s cover athlete, making him the first ever Buffalo Bills player to feature on the cover of a Madden game. But there are many other updates in other areas as well, including the return of mini-games, expanded relocation options, and more. Keeping with the focus of previous years, EA is putting a big emphasis on gameplay, which took an appreciable step forward with last year’s version despite being riddled with bugs. In so doing, EA revealed that virtually every major mode is getting some kind of interesting upgrade, with the only one missing in action being Madden Ultimate Team. EA revealed Madden 24 to a group of reporters and influencers at a press event last week, opting to move away from the staggered info drops from previous years in favor of a more concentrated blast of news. As in previous years, EA’s strategy is to basically play defense and ignore the bad press, claiming that players are actually very happy while keeping the focus on the game it wants to promote.
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